chess bored
What I refined
For this assignment, I refined my voxel chess pieces by adjusting proportions, cleaning up the geometry, and improving the materials. I experimented with wood, stone, and plastic textures to better communicate form and surface qualities in the final renders.
How I approached lighting and camera views
I created multiple lighting setups, including gradient‑background studio lighting and a more realistic wood‑table environment. I used intentional camera angles—three‑quarter views for readability, lower angles to show height and silhouette, and one close‑up detail shot to highlight texture and voxel junctions.
What I learned from rendering
Through this process, I learned how dramatically lighting and camera placement affect the visual storytelling of a model. Adjusting shadows, reflections, and materials helped me better understand how to make voxel geometry feel solid and polished in a final render.






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